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F2 - Taking Screenshots Pressing F2 on your keyboard will take a screenshot of, well, your screen.When the reducedDebugInfo gamerule is set to true, only the starred items are included, in order from top to bottom. This is most useful for screenshots, or just for enjoying the view. This includes the inventory slots at the bottom of your screen, and your hand. Pressing F1 on your keyboard will remove your all of your on-screen displays.May use Minecraft as part of the curriculum, other institutions may look more dimly.Shows the max framerate ("inf" if Unlimited) and the Graphics type ("fast" if Fast, "fancy" if Fancy and "fabulous" if Fabulous!), including cloud settings ("fast-clouds" if Fast, "fancy-clouds" if Fancy and none if clouds are off), as well as if the player has VSync turned on or not.The time it takes for a tick on the integrated server.Number of packets received by the client.Number of chunk sections rendered over the total number of chunk sections in the loaded area.Available buffers to use in the batching process.Number of rendered entities over total entities.Unused, always 0. Here are the game controls to play Minecraft Windows 10 Edition: PC Keyboard and Mouse.Displays the version, whether it is vanilla or not, or whether it is a snapshot or not.Minecraft screenshot with avatar looking out across a lush landscape. Therefore, you would use your keyboard and mouse to navigate through the game. Minecraft Windows 10 Edition is a version of the game that runs only on a Windows 10 computer. Triple click the line below to select it.Run Command ( PS4 only) D-Pad (right) Minecraft Windows 10 Edition.
In reduced mode, only the location within the chunk is displayed.The direction in which a player is facing. Similar to XYZ as above, rounded down to a whole number.The location of the player within a chunk, and the location of the chunk within the world. Displays the total number of entities (including mobs and dropped items) in loading chunk.The most chunks that can be loaded on the client.Not sure what it does yet, something related to server chunk stuff.The current dimension of the player with the count of force loaded chunks (FC = Forceloaded Chunk).X: Player's location in blocks East of 0,0 (negative values are to the West).Y: Player's (feet) altitude in blocks (63 is overworld sea level, 11 is overworld lava flood level, 32 is nether lava sea).Z: Player's location in blocks South of 0,0 (negative values are to the North).The coordinates of the block the player's feet are in, in xyz format. Best app for transferring music from mac to samsungSame caveat as above.The third number is the amount of light from other blocks (e.g. Note that there are a few caveats here due to the sky light level showing the light level the block would get from the sun in full daylight, but does not account for the lower light levels at night or during a storm.The second number is the amount of light from the sky at the block the player's feet are in. The two numbers at the end indicate the player's horizontal (azimuthal) and vertical (altitudinal) rotation.The client-side light values, where a is the sky light level and b is the block light level.The first number is the total light level where the player's feet are. Higher values result in flatter biomes, lower values in mountainous biomes.T: temperature. Used to distinguish ocean and land.E: erosion. Only displayed when using the multi_noise biome source.C: continentalness. The second number in parentheses displays the number of in-game days the player has been in the world.Shows the noise values used to generate terrain and biomes. See Difficulty on how this works. ![]() Where To Look For Minecraft Screenshots On Driver The PlayerAppears only when the player is looking at a block or fluid. Appears only when the player is looking at a block.Displays exactly what fluid the player is targeting, the fluid's coordinates & blockstates and what tags it has. Displayed only if a shader is active.Tells the player whether the debug pie, or the FPS + TPS graphs are visible or not.Tells the player to press F3 + Q for extra debug information see below for more info.The Java version the player is running and whether it is 32bit or 64bit.The amount of memory that the game uses (as a percent as well), over the max amount of memory the game can use.The amount of memory the game has allocated from the max the game can use, also as a percent.The CPU, including how many cores it has, what brand, its exact model and at what speed the CPU runs (in GHz) that the player uses.The resolution of Minecraft (as well as the name of the GPU company), the graphics card, the OpenGL version and what driver the player uses.Displays exactly what block the player is targeting, the block's coordinates & blockstates and what tags it has. Lower values lead to more noisy terrain like the shattered savanna biome.Shows the total amount of mob-spawning chunks (usually 289).Shows the total amount of monsters that count towards the mob cap.Shows the total amount of creatures (passive mobs that spawn on a surface).Shows the total amount of ambient mobs (bats).Shows the total amount of underground water creatures (axolotls and glow squids).Shows the total amount of water creatures (squids and dolphins).Shows the total amount of water ambient mobs (all 4 types of fish).Represented by: Number of sounds playing/maximum of sounds playing.The first pair represents normal sounds like breaking or placing a block, moving or burning fire.The second pair represents streamed sounds, such as music, music from music discs, and loop ambience sounds.The mood value in parentheses indicates how close the player is to the next mood ambience sound being played (see Ambience#Mood algorithm).The file path of the currently-active shader (within the "assets" directory of minecraft.jar). A flattening factor that affects the "shatteredness" of terrain. Derived from the weirdness noise value.F: factor. The graph also provides ticks per frame with a line marking 1⁄ 20 ticks per frame. The graph is color coded from green to yellow to red, with green being faster frame time, red being slower frame time, and yellow in between. Frame time graph Bar chart in the lower left of the Alt + F3 debug screen displays real time measurement of seconds per frame with lines marking 1⁄ 60 and 1⁄ 30 seconds per frame. Press 0 to go back to the previous section.Screenshot of the debug pie chart in Java Edition 1.16.1. More detailed information about one section can be displayed by using the keys 1-9. Appears only when the player is looking at an entity.Pie charts in the lower right of the ⇧ Shift + F3 debug screen display real-time profiling information. It also shows which direction entities are looking, as well as the entities eye level. F3 + B : Toggle visibility of hitboxes of visible entities. Note that when using a specific key combination like F3 + N, F3 + B, etc., the debug screen does not open.
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